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Film & Animation
TUCKER CARLSON'S EXPLOSIVE INTERVIEW WITH ROBERT F. KENNEDY JR
https://www.trumpseason.com/starblazer.html
Trump/patriot-friendly free speech social media & video sites... - https://xephula.com/blogs/4062....13/Trump-patriot-fri
HAPPY INTERNATIONAL MGTOW DAY!!!
Oh, I had forgotten to mention that this is the first video I've made while using my new pop filter!
It's an improvement, buuuuuuuuut I need to do more to reduce background noise.
My GETTR account:
https://gettr.com/user/ashot_ofwhiskey
My BitChute account:
https://www.bitchute.com/channel/a_sh...
“The oaths of a woman I inscribe on water.” - Sophocles
Captain James Cook, a British Navigator, Cartographer and explorer was one of the pre-eminent sailors and innovators of his age. Now a controversial figure for indigenous cultures who see him as the instigator and symbol of European colonial expansion and genocide; the real James Cook was actually quite a different man to what has been imagined. Coming from abject poverty in rural Yorkshire England; raised among the pacifist and hard working Quakers, he dreamed of sailing to far off lands in the pacific since he was a boy. Working as an apprentice aboard a grubby Whitby Cat collier, he soon proved himself a hard working and competent sailor. He was later to join the Royal Navy and sail to Canada, taking part in the siege of Louisburg and Quebec, while learning the cartography and surveying skills that were to revolutionise the Navy from that time on. James Cook circumnavigated the globe three times, charted approximately a third of the unknown coastlines of the globe; beginning with his first voyage aboard the Endeavour, with Naturalists Joseph Banks and Daniel Solander. He was the first man to sail below, and above the 70th parallel, and his regime of hygiene and fresh food revolutionised the management of scurvy while at sea. For this, he was admitted as a fellow to the Royal Society, as well as raised from the rank of Master, to Lieutenant and then Post Captain -something that would otherwise have caused a scandal among the high society gentry, if it were not for his incredible reputation. In all three of his major voyages, spanning twenty years, he never lost one crew member to the disease, which was an astonishing achievement when compared to a 40% plus death rate that was typical of long range voyages in the time preceding his. His untimely murder in Hawaii robbed the world of a humble, humane and dedicated leader, whose legacy now risks being tarnished by historical revisionists more focused on political activism than historical reality.
#captaincook, #jamescook, #realhero, #aussiehero, #endeavour, #Australia, #navigator, #cartographer, #circumnavigation
#Resistência Sigma - https://www.youtube.com/channe....l/UCTZK1mZBFVrUNP3__
link do canal
https://www.youtube.com/channe....l/UCWVhrcSpBOV7UM4fq
Well out has come the big brush and the carpet was lifted and it was all swept under it? What an I talking about? Covid Law's and restriction's. W"hilst Boris is trying to save jis gairy fat ASS, Life seems to be getting back to normal? Well in "ENGLANMD" anyways? BUT and in the case of Borix it's a BIG BUTT, I don't trust any of these CUNT's anymore however far I could throw one! I cant help thinking that like in the world of the "GRIFTER" they are playing "The Long Com" by creating a false sense of secuity. I think Retailers know something WE don't because not one of them has removed till perspex windows and Covid signage yet?
GBN's Dan Wooten ask's Wher the FUCK is Shittyu Whitty? He seems to have completely vanished. May be SATAN's Teddy Bear as I call him isn't getting any Cuddles from old Nick for gailing to scare everyone shit;ess? lol! I call him SATAN's Teddy Bear because he looks like an old teddy that has lost it's ear's and furry face! lol!
Links das redes sociais:
COS.TV:
https://cos.tv/channel/27956076622029824
Bitchute:
https://www.bitchute.com/channel/NHieaUvKtT96/
YouTube:
https://www.youtube.com/channe....l/UCWPBpGHniN3rFXWqv
Twitter:
https://twitter.com/VozdaLiberdade2
Gab:
https://gab.com/Voz_da_Liberdade
Crédito da música utilizada:
https://www.youtube.com/user/myuuji
Link da música de abertura:
https://www.youtube.com/watch?v=5QxNTk4GM8Y
Osvaldo era um cara com um emprego fixo, boa aparência para a época , um salário razoável, e foi dispensado sem pena pelas mulheres que não tinham nada a oferecer
Esse vídeo é dos meus.
Representanta o verdadeiro pensamento
feminino inresponsável quando está no auge de sua beleza, coisa inacessível para o becta de bem, ao se preferir abrir as pernas para cafas e assassinos, jogando os frutos desse amor bandido para o bectinha apaixonado prover.
O Osvaldo se parecia comigo quando mais jovem, formado trabalhando numa multi nacional, ganhando razoavelmente bem e um bom partido para relacionamentos.
links to News items below:
https://www.dailystar.co.uk/ne....ws/latest-news/randy
https://www.dailystar.co.uk/ne....ws/latest-news/brit-
https://www.dailystar.co.uk/lo....ve-sex/you-dont-need
Peguei esse pequeno trecho do vídeo,onde é mostrado um filme onde o presidente é uma mulher,e como estão fomentando essa idéia,tanto em jogos,filmes....Bem e até o catalogo da NETFLIX,os filmes de ação são mulheres,aquela programação preditiva,pra mulher se sentir uma deusa no mundo real,com os seus mantras feministas.
And just to clarify, Doc was eating a Clingstone peach when my syringe from one of patients fell into the fruit and mutated the peach into a red pulled peach, thus creating the Poonyeety Peach.
My MGTOW.tv Link:
https://www.mgtow.tv/@Kai2001
#Até serial Killer homem é escravoceta
DEIXEM NO MUDO
Já
vi que tem 2 filmes onde uma mulher mata homens que agrediram
mulheres,as pessoas se influênciam muito com filmes,porque só criar uma
histórinha com o seu viés ideologico e pronto,ja influência as massas no
seu modo de pensar,é uma propaganda neurolinguística/Programaçã
preditiva,fora um monte de filmes na Netflix de versões Rambo de
mulheres,mulheres presidentes,mulheres ganhando em lutas contra
homens...e por ai vai,sabemos da misândria,e isso,e o feminismo tem
refletido em mulheres matando os seus filhos,abortos,matando
maridos,namorados ...............a única coisa boa,se é o que pode se
dizer,é que aos poucos gradualmente vai tirando o véu de santidade que
colocaram sobre a mulher
~ SORRY NO AUDIO ~ see comments and follow the other link
No Blade of Grass is a 1970 British-American apocalyptic science fiction film co-written, directed and produced by Cornel Wilde and starring Nigel Davenport, Jean Wallace, and John Hamill. It is an adaptation of John Christopher's novel The Death of Grass (1956) and follows the survivors of a plague that has hit London in the not too distant future. When London is overwhelmed by food riots caused by a global famine, a man tries to lead his family to safety in Westmorland.
Directed by Cornel Wilde
Written by Sean Forestal, Cornel Wilde
Produced by Cornel Wilde
Starring Nigel Davenport, Jean Wallace, Lynne Frederick, Anthony May
Distributed by MGM
Release date October 23, 1970
Hombres que siguen su propio camino.
Visítanos en MGTOW.TV
https://www.mgtow.tv/@mgtowperu
https://www.facebook.com/mgtowperu1
https://www.bitchute.com/channel/mgtowperu/
https://www.youtube.com/channe....l/UCyRI0A7N5YQEMglTo
A coffee,chronic and hash fueled rant
Yeah I was a little repetitive in part 1
Because it feels repetitive when people keep giving excuses why they continue to do nothing.
People have a thousand reasons for not doing something,and some moral excuse for every time anyone tries to get them off their ass to protect their freedom
What's your excuse?
What's your stupid moral reason for not fighting back against your enemies,for not fighting for your own freedom,your own survival?
Whatever it is,however good and pure it makes you feel....cut it out of your heart!
If you keep clinging to this,desire to percieve yourself as always good moral or doing "the right thing" than you are wrong and you have already lost the fight because you've allowed your enemy to convince you not to fight at all
Links das redes sociais:
COS.TV:
https://cos.tv/channel/27956076622029824
Bitchute:
https://www.bitchute.com/channel/NHieaUvKtT96/
YouTube:
https://www.youtube.com/channe....l/UCWPBpGHniN3rFXWqv
Twitter:
https://twitter.com/VozdaLiberdade2
Gab:
https://gab.com/Voz_da_Liberdade
Crédito da música utilizada:
https://www.youtube.com/user/myuuji
Link da música de abertura:
https://www.youtube.com/watch?v=5QxNTk4GM8Y
I actually tried to upload this movie a few days ago but I've been having a lot of trouble. This was actually my fourth attempt uploading this, lol. Enjoy!
As with all of my movies I try to edit it in a way that hides anything that makes it obvious you're watching a game, and the AC games are great in the sense that they allow you to disable most of the HUD, but there are some things you can't display, like the constant mission objectives for example, and also the saving/loading indicators. Those in particular annoy me in this game because the game appears to save every 10-15 seconds, often saving multiple times in the same cutscene for no apparent reason. I really wish developers would get rid of those. People know not to just pull the power cord from our consoles, and even then, you could just put a warning at the beginning of the game. Thankfully most of them I was able to edit out with editing or visual effects, but not all. There were also button prompts in one scene I was unable to cut out, but other than that most of the "game indicators" are gone.
A lot of people have been asking me about the upcoming Assassin's Creed games Unity and Rogue. I can say for certain that I will be doing a Unity movie. However, I'm not currently guaranteeing Rogue. I *will* be getting Rogue after Unity, and if I like the story, I will make a movie from it, which is probably very likely, but for now, I will be focusing on Unity.
As for *when* I will be releasing my Unity movie, that's tricky. No it will not be out right after the game releases. First of all, I want to play the game for myself to just enjoy it without having to worry about all the things that go along with making a movie. Then, I want to complete as many of the trophies as I can, getting the platinum if possible. After that I want to make sure the game isn't selling near the top of the charts anymore, just to make sure most people who want to play the game play it before seeing my movie, rather than watching my movie instead and potentially impacting sales. As always, the movies I make are based on some of my favorite games, and if you enjoy my movies, I highly recommend buying the games and supporting the developers. If you look at my AC4 movie, it came out in January 2014 after the game came out in November, so that might be a good estimate, but I can't guarantee any date.
Assassin's Creed in Victorian London! Twins Evie and Jacob Frye attempt to regain control of London from the Templars, ending their 100 year reign.
Thanks for being patient with me while I worked on this movie. This game in particular took a long time to record footage for, because of the leveling system. I wanted to make sure my characters were at the recommended level or higher before playing each mission, and I also wanted to make sure I could liberate as much of each zone as possible before entering a mission in that zone, so there was a lot of experience grinding involved while playing this game, which resulted in a total of 32 hours recorded by the end.
Once I finished capturing footage, it didn't take very long to edit. If you don't know about my process, one of the things I do that sets me apart is that I'm determined to bring the experience as close as I can to a true movie going experience, and part of that involves removing any remaining HUD elements through editing and VFX. For the past 4 Assassin's Creed movies, there have been a lot of HUD elements that I have been removing through VFX, with typically over 100 VFX shots. This movie was a little different, for both good and bad reasons.
AC Syndicate improved one area that had been a particular annoyance in past games, and that was the saving/loading icon. Ever since Black Flag, that icon literally appeared after everything you did. Every assassination, etc. It showed up an average of every 30 seconds. Unity improved this frequency somewhat, but also made the icon larger and harder to get rid of. Syndicate did a great job of only showing the icon after major objectives have been completed, and also reduced the length it was shown on screen. I ended up only using 29 VFX shots to get rid of those. A few still remain, however.
On the other hand, Syndicate has, hands down, the most amount of HUD elements that remain on screen even when the options are set to "no HUD'. I removed as much as I can, but there are certain things that were just impossible to remove, so while the experience is a mostly clean image, there are definitely a lot of annoying HUD popups that I couldn't remove. I tried my best! Ubisoft, when we say we want no HUD, let us do just that! Yes we know you may feel certain HUD elements are absolutely necessary to play, but if we want to disable them, we want to disable them. That's why there should be a "minimal HUD" option, in addition to "no HUD". I believe both Unity and Syndicate had those options, but they can still be improved.
As for what I'm doing next, it's going to be Uncharted 4. Uncharted 4 releases May 10th, and I will be playing it day one. I will play all the difficulties and try to go for the platinum trophy, and after I'm done will all of that, I will move on to making the movie. However, I will likely be streaming my "Crushing" mode playthrough, if you're interested in that. Uncharted movies don't usually take too long though, so I'd guess early June for that one, but I'll update you more on that when I start working on it.
After Uncharted 4, I will likely do Assassin's Creed Liberation. I've been putting that one off for a long time, but now I think I will finally have the schedule cleared for that :D Later in the year I also plan to do Rise of the Tomb Raider, after that comes out for PS4. In between ACL and RotTR, I may also do Heavy Rain if I end up liking that game. I suspect there's a good chance of that, based on my experience with Beyond Two Souls, but we'll see.
Let me know what you think, and as always, if you like the movie, support the developers and buy the game! I know a lot of people skipped out on Syndicate because of poor experiences with Unity, but believe me, Syndicate is a great game!
You voted for it, and here it is, my movie edit for The Hidden Ones, the main story DLC expansion for Assassin's Creed Origins. This story takes place 4 years after Assassin's Creed Origins, in the Sinai Peninsula, and features the foundations of important elements of the Assassin's Creed.
I don't often do movie edits for DLC, but this one I felt was too important to the lore of Assassin's Creed to pass up, and it had some really strong story moments as well that I felt fans of my movies should see, and perhaps a glimpse at what's to come in Odyssey? Maybe, maybe not, we'll see.
As always, the goal of these projects to me is to focus on telling the story, rather than showing every second of the game like a walkthrough. I want to create an experience that everybody can understand and enjoy, whether they play video games or not. I do keep a substantial amount of gameplay where necessary, in order to maintain continuity, story flow, or prevent losing viewers by creating plot holes. But I try to keep that gameplay to only the minimum necessary, so that the movie continues to focus on the storytelling.
Many of my movies allow me to make multiple "takes" of each scene until I'm happy with the results. Unfortunately in AC Origins, you aren't allowed to replay scenes, so I really had to deal with what happened the first time through. I tried my best to work with what I could, but admittedly a couple assassination scenes turned out less than ideal. I certainly hope Ubisoft brings back the concept of replaying memories in their future games. It has been an important tool in making these movies for me since AC4.
Like usual, I try to make ther experience as much like watching a hollywood movie as I can. The biggest step in this is removing the HUD. While I could not replay missions, I did study walkthroughs of each mission before I played them so I had some prior knowledge, although the previously mentioned missions were larger and a bit more unpredictable in gameplay. I also use VFX and editing to remove any on screen indicators that remain. In this case, it was pretty much just those pointless and annoying "saving..." reminders that pop up very frequently in AC games, but I was able to remove them all as far as I could tell.
After this movie is published, I will be posting a link in the comments to the next community poll where you will vote on which movie I do next. If you would like to support my channel, the easiest way is through a Youtube Red/Premium membership. Otherwise, I also have a Patreon page where you can directly support me here:
https://www.patreon.com/morphinapg
As always, if you like the movie, please consider supporting the developers by buying the game!
The story of Assassin's Creed Origins edited into a movie. Be sure to keep watching as the credits roll!
Thanks for waiting, this was the longest Assassin's Creed game to finish, so it took extra time to work on as a movie, but all things considered, I was able to finish it faster than I was predicting, but that's mostly due to a more optimized time management system I created for myself, as well as having less hours at my other job than I was expecting this season.
If you're unfamiliar with my work, I highly recommend checking out my channel. I've made a lot of movies, from a lot of games. Origins makes for my 30th movie in total! The idea behind what I do is that I know a lot of people who miss out on the stories from so many of the games I play, so I figure if I could present those stories in a format that feels as close to a hollywood movie as I can, maybe those people can enjoy those stories.
In order to convert the experience of a game into one that feels more like a movie, I put a lot of work into it. If a game has the option, as the AC games do, I turn off the HUD in the settings, disabling on screen menus, reticles, text, button prompts, etc. If the game doesn't have the option, I sometimes have used mods to do it manually. Whatever I can't remove in game, I remove through various editing techniques, whether simply cutting the video, zooming/cropping it out, or using visual effects to remove them manually. Beyond that, I play the story at least once before working on the movie, replay segments multiple times when possible, or if not, do research on all of the scenes to ensure I know the best way to direct the character during the scene. When possible, I also try to focus on directing the camera to try to be more cinematic, but as it is a game, that's not always as possible as I would like.
But these projects also benefit those who have played the games as well, as it condenses the stories, cutting out filler and side missions, reducing the amount of gameplay to only that which serves the story, and focusing on directing more of a cinematic experience overall. When you play the game, you often play for several gameplay sessions over several days, and that fact is even more true with Origins, as this game took me 37 hours to complete total. So by the time you finish playing, there are moments in the story you won't remember at all, or at least, not very clearly. When you watch it as a movie, it's like experiencing the story from a different perspective. Everything that happens in the story is shown in context with all of the other scenes, and the story flows much more smoothly this way. Often times I get a renewed appreciation for the story of a game after watching it in movie form.
As I've been busy with this game since launch (still working towards platinum, over 100 hours into my main save), I will be taking a bit of a break before working on my next movie, in order to catch up with other games on my backlog. In the past, I usually preselected my movies, and I had one I was planning to take on next, but then Youtube created the new "Community" tab, and I thought this would be a cool opportunity to give my fans the chance to vote on my next movie. Shortly after I publish this movie, I will be posting a poll with 5 options for my next movie, and whichever choice is the winner of that poll will be what I work on next.
#VideoGameMovie #AssassinsCreed #ACOrigins
The story of the game Assassin's Creed Unity edited into movie format, including cutscenes and gameplay, and edited so that anybody can understand and enjoy the story, whether you've played the game or not.
Assassin's Creed Unity tells the story of Arno, an assassin in the French Revolution. The story itself is fairly standalone, so feel free to watch this even if you haven't played any of the previous games or watched their movies. However, the other games' movies are available on my channel. If you like the movie, make sure to support the developers of the game by buying it!
Sorry about the wait. I've been working on this movie since mid January. Probably the longest I've worked on a game movie. The biggest reason is that I had to do 243 visual effects shots for this movie. Blame Ubisoft for their insane need to remind us that the game is autosaving every 10 seconds or so. Due to the way I like to make movies, I tried my hardest to remove all of them, and I got most, but some of them were impossible to remove.
For those of you unfamiliar with my process, the idea of these movies is to take a game's story and present it like a movie. I try to do it in a way where you can enjoy it whether you've played the game or not, or even if you don't play video games at all. Even if you've played the game, watching it this way can allow you to view the story in a new light, as the story is condensed into a few hours instead of spread out over what is usually several gameplay sessions. If you can watch it all in one sitting, even better.
Unlike many other youtubers who do something similar, I don't just include the cutscenes, because then you're missing out on critical moments in the story. I include whatever gameplay I feel is necessary to avoid plot holes and keep the story flowing. In order to achieve this I try to keep gameplay to a minimum, but I also try to make sure whatever gameplay I do use is done in a very efficient way, which often requires me to play the same levels multiple times until I do it in a way that I think looks good, much like a director filming multiple takes of a scene.
I also like to make sure the experience is as close to a movie as possible, instead of a game. Assassin's Creed does a great job at allowing you to disable most of the HUD in-game. Unity still shows target markers though unfortunately, and because they're present for 99% of the gameplay, I decided not to try to remove them. Like Black Flag, most of my visual effect work was on removing the autosave indicators, of which there were a lot. For an example, in the first "server bridge" scene alone, there were 14 autosaves. 14. There should have been 1, maybe 2 max.
Once again I must beg Ubisoft to change their autosave behavior. If you show a warning in the beginning it's unnecessary to keep showing an indicator throughout gameplay. You practically have to yank the power cord from the system anyway these days to cause corruption, and I think it's safe to say gamers know not to do that. Plenty of games get away with not showing an autosave indicator anymore. If you are going to show it, don't autosave every few seconds. Do it after completing an objective or starting a cutscene or something, but not after every move the player makes. It's ridiculous.
If you've never played/seen another Assassin's Creed game, don't worry, this game pretty much has no spoilers whatsoever, except maybe a couple small things that would only really be a minor spoiler if you had an eidetic memory.
As for future movie plans, my next movie will either be Shadow of Mordor or Assassin's Creed Rogue. After that it will probably be Arkham Knight, and if I have time, I may also be able to release an Assassin's Creed Liberation movie this year. Next year there's Uncharted 4 and possibly Rise of the Tomb Raider. If I run out of ideas there's always a Last of Us Remastered or Tomb Raider Definitive Edition movie I could make, as well as the rumored Uncharted Remasters. I'm also currently playing through the Metal Gear Solid series due to recommendations from my fans. Currently on MGS2. There may be some potential in that series for a movie too, but I'm not yet sure about that, and there may be length issues too. We'll see.
Thanks for waiting. I hope you enjoy this movie. I think the story works a lot better condensed as a movie than spread out in a game, personally.
Sorry for such the long wait for this one. This game is long. Before I make a movie out of any game, I need to play it for myself first. Play it without worrying about my "acting" or "directing" as it were, as I specifically play games certain ways when I make these movies, to try to improve the movie experience as much as possible. This game took me over 60 hours to complete the main story, and 80 hours to get 100%. Why? Well, for one, I don't like to use fast travel in these games. It sort of feels like cheating. Allowing myself to sail the open seas also brought some of the best gameplay I've ever played, so I'm glad I chose not to fast travel. Furthermore, every time I visited a location, I searched for all the collectables at that location as well, so I would take less time in end game searching for that stuff.
Once I finished with 100% and all single player trophies, I started over and started working on my movie. For this, I disabled all HUD elements (as much as possible) and didn't bother collecting any collectables, but I till didn't use any fast travel, as I thought it was important to have sea footage available if necessary for editing. In the end I captured over 24 hours of footage. In many cases I tried to stick to the optional objectives, but not always, for example, if they were out of my way. I used visual effects to remove some of the unwanted on screen popups, such as the "saving..." logo wherever possible (it's not always possible due to what else is happening on screen) as well as a few other things in order to improve the overall cinematic experience, to get it as close to a movie as possible.
I considered cutting the modern day segments as the story doesn't progress much and the first person perspective somewhat detracts from the experience, as well as the historical story might have flowed better without them, but I was worried that what happens in this modern story may be important for AC5, so I kept it in just in case, although I did edit it down significantly.
This is the PS4 version, captured at full 1080p, 30fps.
As for future projects, I'm not quite sure what I'll be doing next. The good news is I have graduated college, and my job is only two days a week, so I should have much more free time to work on future projects, unlike the last year or so.
One game in particular I feel deserves a movie is Beyond: Two Souls. I also received Batman: Arkham Origins. I don't know yet whether I will make a movie from that or not, but if the story is good enough, I'll definitely consider it. Another game I'm definitely making into a movie is Assassin's Creed Liberation HD, which comes out next week. I think I'm going to play Arkham Origins as well as a couple other games I've been delaying before I decide what to do next. As for future PS4 games, Infamous Second Son looks promising, and maybe Watch Dogs depending on how well the story is told, and obviously Uncharted 4 was announced a couple months ago, so that is my #1 most anticipated game on PS4 and will absolutely get a movie made from it. I may also get MGS5, but I want to buy the Legacy Collection first, since I haven't played any of those. I've heard those may have movie potential as well, so we'll see about that.
Thanks for your patience. I try hard to make my movies the best movie experience possible for people, whether they play video games or not.
#VideoGameMovie #AssassinsCreed #BlackFlag
Assassin's Creed Rogue's story edited into a movie, in glorious 4K!
Sorry about the wait, here's my movie of Assassin's Creed Rogue! I originally planned to release this earlier this year, but when I was done with my Unity movie, I was a little fatigued with Assassin's Creed and needed to move onto something else, so I did Shadow of Mordor, and then felt like I needed to get my Arkham Knight movie out as soon as possible, so that came next. After that I had to take a short break to play MGS5, and that game took longer than I thought to beat, so by the time that was done, there just wasn't enough time to complete this one before Syndicate's release like I originally planned.
For those of you who may be unfamiliar with my work, the goal is to take the story of a game, and present it in movie form, so that everybody cn enjoy the story, whether they play games or not. Even if you've played the game, you usually play the game over several days. By the end of your play time, you will probably have forgotten many of the early story details. By watching the whole thing from start to end on a movie, you can get a much better picture of the story as a whole, as it all stays fresh in your mind. Then of course if you don't play games, or didn't play this particular game, this allows you to enjoy the story without needing to play the game. Although of course, I do recommend playing any game that I turn into the movie if possible.
Obviously the focus of the story is in the cutscenes, but I can't only show the cutscenes, because a good portion of the story is told through the gameplay. I try to keep gameplay to the minimum necessary for telling the story, preventing plot holes, and maintaining a good flow. I also try to reduce what I refer to as "gameplay indicators", in other words, the stuff you see on screen that makes it obvious you're watching a game and not a hollywood movie. Thankfully the Assassin's Creed games allow me to disable most of that stuff, but some things remain. I tried to remove as much of the remaining things as possible (like most of the autosave notifications). I created 75 visual effects shots to accomplish this, in addition to some editing tricks.
Thankfully I've been playing Assassin's Creed Syndicate, and it seems that they've done a lot to the autosave indicator to make it less obvious and less common as well, so when I finally get to working on that one, it shouldn't take as long. That being said, Syndicate won't be my next movie. While waiting for Arkham Knight on PC to run better, I started recording footage from The Order 1886, and I recorded and edited a third of that game, so I will return to working on that and finishing that next (after I have a short break to catch up on some games I haven't finished recently)
So next is The Order 1886, then AC Syndicate, and then most likely Uncharted 4. Although if The Order takes me a long time to complete, I may do Uncharted 4 before Syndicate. Right now though I don't think it will be too bad.
Let me know what you think, and as always, if you liked the movie, support the developers by buying the game. If you want to support my channel, I recommend getting a Youtube Red subscription, as views from there are worth a lot more than any ads could give me. Otherwise, there is a donation button on my channel page. The more money I get from this channel, the less I have to work at my other job, which means more free time to work on movies :)
I tried to make it shorter, I swear! In fact, my original edit was over 20 minutes longer, so I did end up cutting a lot, but I did as much as I could without negatively affecting the story. Most of my cuts were in the Haytham and Desmond sequences. I made sure to keep the most important scenes, but there was some cool stuff in there I didn't like having to cut, but when a movie is this long, you cut where you can. There was one scene I debated cutting between Haytham and Connor, where they're arguing on a rooftop. Technically that scene could have been cut and the story would flow just fine, but I thought the scene was just too good to cut. It had good acting and is overall very important to the themes of the series, so I left it in.
I make these movies primarily for those who don't play games, or simply didn't want to buy the game, but may still have been interested in the story. It's also cool to watch for gamers who may have played the game before, but would like to see the story told in a single sitting. This movie is very long, so it may push the "single sitting" into a couple sittings for some, but it's still less than the 20 or so hours playing the game would take. I feel like watching the story as one complete work helps me to understand the story as a complete work better, and in the case of AC3, I appreciate the story much more now that I've seen it in this way.
A lot of people complain about the haytham and young connor scenes in this game, how it takes forever to become an assassin, so I've tried my hardest to condense those scenes as best I could, but there were some important parts that obviously had to be retained for the overall story.
Subscribe to my channel to be notified when I release any future game movies. The next movie I have planned is the new Tomb Raider. However, because making these movies has been impacting my ability to be productive at school and work somewhat (I was awake almost 24 hours after staying up all night sunday to finish this movie) I will be waiting until school is over (May 11th) to begin work on my next movie.
#VideoGameMovie #AssassinsCreed #AC3
After a long wait, I've finally released my next game made into a feature film - Assassin's Creed. The Assassin's Creed series is one of my favorite series this generation, and with the recent AC3 release, I thought this series would be a great next series to turn into movies.
I want to make note that this game is not the greatest game in the series. It's often referred to as either the worst or second worst. However, I thought that it was important to include it in my series in order to get a good idea of the basic idea of the series. The main reason this game is often criticized is the fact that it is extremely repetitious. Even with the editing I did, you will definitely notice this to be true. However, I hope the form of editing I did helps move the story along smoother than actually playing the game does, which should allow this game to possibly be more watchable as a movie than playable as a game.
That being said, I still love the game. The game was truly innovative when it came out, especially in regards to the control system, the animations, and the sheer amount of detail, accuracy and freedom of the climbing / freerunning aspects of the game. Not only that, but it contains a great deal of information I find critical to understanding the overall mythology of the series. While AC2 does a quick recap, I don't think you get the full experience you would playing the game instead. If you like the movie, please support the great developers at Ubisoft and buy the game!
I would like to note that while this game contains several cinematic sequences, it's not nearly as cinematic in nature as the Uncharted series, so expect it to be less movie-like and more game-like in that regard. However, I've done my best to try to bring out the movie experience in this game. I've removed as much of the HUD as I could, and as with the Uncharted series, I've only included the bare minimum gameplay necessary to understand the story. However, due to the structure of the game, this led to me including far more gameplay than I had anticipated, which is why the movie is as long as it is.
As you might know, this is the shortest Assassin's Creed game. Clearly I wasn't expecting the movie to be this long. Even the final edit has over 20 minutes cut from my original edit. So this does worry me a bit for the future games. However, the other games are far more cinematic than this game, and have a far more streamlined form of storytelling. I'm hoping that this will allow for more freedom in editing than this game allowed me to do. However, if the games result in substantially longer length movies, I may release them in 2 parts. Think of movies like Kill Bill or Lord of the Rings, where they're really just one long movie split into parts.
I want to note that I recorded this on my PC at 720p. While I've recently upgraded to a fairly beefy GTX 480 graphics card, I still have an outdated CPU. As such, many CPU-intensive portions the game will experience a drop in frame rate. This was further impacted by the capture software. I have tweaked this in spots because it caused a loss of sync in some cutscenes, but there are definitely some spots where you'll see a noticeable drop in frame rate, particularly in scenes with large crowds of people, due to the sheer detail in the character models used in this game, as well as a game engine that's not very well optimized to make use of quad core CPUs or more modern GPUs.
Finally, I will be releasing the other games as movies as well. However, they will not be released right away as the Uncharted movies were. I'm currently in school right now, so I rarely have free time. Also, the free time I do have right now will be allocated to working on finishing my other movie project "Buck and Drake 3: Buck to the Future" (trailer available on my channel). However, I hope to finish working on the project in the upcoming months, if I can, and as soon as you see that film released, you will know I'm working on the next Assassin's Creed movie.
Shout out to Mr Wright for sending us this video. @Suzanne Venker breaks down some of the issues men are dealing with and we are gonna add some highlights and commentary to her wonderful speech. You can find the link to the full video in the description.
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Assassin's Creed: Embers in full HD - Full Movie.
===================================
The short film follows an elderly Ezio, living a peaceful life in the Tuscan countryside with his wife Sofia and his children Flavia and Marcello and writing his memoirs.
One day a stranger appears, a Chinese female Assassin called Shao Jun, who came to Ezio in order to seek knowledge of his life as an Assassin. Although Ezio prefers that Jun not stay, due to his desire to leave his days as an Assassin behind, Sofia allows her to stay for the night.
The next day, Ezio catches Jun reading his memoirs and bids her to leave, but relents after she asks him about what it means to be an Assassin.
===================================
Embers is an animated short film created by UbiWorkshop. The film is included as a bonus in Signature and Collector's editions of Assassin's Creed: Revelations and in The Ezio Collection. UbiWorkShop released a teaser trailer on July 21, 2011, which was featured at Comic-Con 2011.
===================================
For more videos, visit:
● http://www.youtube.com/AssassinsCreedSeries
● http://www.youtube.com/GamesSeriesNetwork
● http://www.games-series.com
This movie turned out longer than I expected. I believe this game is actually the shortest Assassin's Creed game, but it's got a lot to its story. A lot more than I initially realized when playing it. Originally I felt like the game was filler since technically you can skip it and still completely understand what's going on in AC3, but after watching it in one sitting it's really got a great story that shouldn't be missed.
I make these movies based on games for a few reasons. One is so that I can show these stories to people who don't play video games at all. This way they can enjoy the story without having to learn how to play. I also create these movies for people who may have been interested in the story, but didn't get the game for one reason or another. Then I also do these for fans like myself who may want to relive the story, but may not have the time or patience to play through the entire game again, to be able to relive the entire story in a single sitting is an experience rare to games.
The way I do this is I focus on cutscenes primarily. The cutscenes are the primary drivers of the story, but if you only edit together the cutscenes, you're missing a lot, so to get the whole story you have to include some gameplay. However, because there is a big difference between video games and movies, I want to include as little of gameplay as I'm able to do without causing plot holes, and while keeping a good pacing/continuity. I also disable as many aspects of the game that show it off as a game, such as the hud, any button prompts, chapter titles, etc. It's not possible to remove all of these entirely, but I do my best.
I will continue doing these and will be doing Assassin's Creed 3 next, so make sure to subscribe to be notified when that is released!
#AssassinsCreed #VideoGameMove #Ubisoft
Here's my newest movie, Assassin's Creed Brotherhood. Please note that this is not a spin-off. It's an important part of the AC story and should not be skipped.
As before, the goal of these projects is to present the story in a way that non gamers can understand. This is done by including any cutscenes and minimal gameplay necessary to understanding what's going on. I will not cut anything that would lead to plot holes or confusion.
I try to remove as many game indicators as possible, such as the HUD, and thankfully the AC series allows you to disable the HUD, but unfortunately that doesn't quite remove everything. There are still text prompts, sync notices, occasional button prompts, and sometimes the game itself bugs out and displays the HUD anyway. Thankfully, the story explains these things as being part of the Animus.
My PC Specs and settings are:
AMD Phenom II X4 965 Black Edition 3.4 GHz
NVIDIA GeForce GTX 480
8 GB RAM
1280x720 @ 72Hz
Max Settings
50 fps average frame rate
23.976 fps capture
I tried running at 1080p, but I believe the HDD access for capturing 1080p in real time caused far too much lag.
MAKE SURE YOU WATCH THE CREDITS. There is an additional scene in the credits that is pretty important to what happens between this game and the next.
Here it is! After months of waiting, here is my movie edit of Assassin's Creed 2. I was working on another movie, the soon to be released Buck and Drake 3: Buck to the Future, (shot in the summer of 2011) and I also got a better graphics card and CPU for better performance, as AC1 had frame rate issues.
As before, the goal of these projects is to present the story in a way that non gamers can understand. This is done by including any cutscenes and minimal gameplay necessary to understanding what's going on. I will not cut anything that would lead to plot holes or confusion.
I try to remove as many game indicators as possible, such as the HUD, and thankfully the AC series allows you to disable the HUD, but unfortunately that doesn't quite remove everything. There are still text prompts, sync notices, occasional button prompts, and sometimes the game itself bugs out and displays the HUD anyway. Thankfully, the story explains these things as being part of the Animus.
My PC Specs and settings are:
AMD Phenom II X4 965 Black Edition 3.4 GHz
NVIDIA GeForce GTX 480
8 GB RAM
1280x720 @ 72Hz
Max Settings
50 fps average frame rate
23.976 fps capture
I tried running at 1080p, but I believe the HDD access for capturing 1080p in real time caused far too much lag.
When the Duke of Milan is brutally murdered, the Assassin Giovanni Auditore is dispatched to investigate. The answers he uncovers implicate Italy's most powerful families reaching all the way back to the Vatican itself. As Giovanni draws closer to the truth, he becomes hunted himself. He must expose the conspirators before he joins their ever growing list of victims. Lineage is the prequel to the Assassin's Creed II story, revealing the machinations of 15th century Italy through the actions of Ezio's father, Giovanni. Episode # 1: 1476, Florence. Giovanni Auditore, an assassin, attempts to thwart a conspiracy against one of Lorenzo de Medicis allies. The ensuing inquiry will take him to Milan where he tries to prevent the worst from happening.
Típico da mulher que nunca sabe o que quer,nada esta bom,o problema é sempre o homem,Tentam mudar o homem,e quando consegue além de não estar satisfeita,se separa. Enquanto as Feministas Suécas feminizam os homens do seu país,elas se divertem sexualmente,com turismo sexual na áfrica com os tipos de homens que elas demonizam,velhas feministas se divertem sexualmente com adolescentes migrantes.
A nuclear engineer who cares more about his pronouns than protons has been put in a high level position at the Dept of Energy. He's been focused on fighting "conversion therapy" FROM LGBT while he grooms kids TO it. But there is hope as this couple who were addicted to drugs speak about THEIR conversion.
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Segue aí Betão e pense você que ainda a salvação... Há 7 anos, a Mari tem um relacionamento com o Felipe, e há 3 ela começou a namorar também o Julio. A relação dela com os dois pode até ser diferente pra muita gente, mas isso não quer dizer que não exista amor.
_Agora cada que é gostoso ok!
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La renuncia(rectificación) de Derechos de autor Bajo la Sección 107 del
Acto 1976 de Derechos de autor, la concesión es hecha para " el empleo
justo " para objetivos como la crítica, el comentario, el reportaje de
noticias, la enseñanza, la beca, y la investigación. El empleo justo es
un empleo permitido según el estatuto de derechos de autor que de otra
manera podría infringir. Puntas(consejos) de empleo no lucrativas,
educativas o personales el equilibrio(saldo) a favor de empleo justo.
Copyright Disclaimer Under Section 107 of the Copyright Act 1976,
allowance is made for "fair use" for purposes such as criticism,
comment, news reporting, teaching, scholarship, and research. Fair use
is a use permitted by copyright statute that might otherwise be
infringing. Non-profit, educational or personal use tips the balance in
favor of fair use.
La renuncia(rectificación) de Derechos de autor Bajo la Sección 107 del
Acto 1976 de Derechos de autor, la concesión es hecha para " el empleo
justo " para objetivos como la crítica, el comentario, el reportaje de
noticias, la enseñanza, la beca, y la investigación. El empleo justo es
un empleo permitido según el estatuto de derechos de autor que de otra
manera podría infringir. Puntas(consejos) de empleo no lucrativas,
educativas o personales el equilibrio(saldo) a favor de empleo justo.
Copyright Disclaimer Under Section 107 of the Copyright Act 1976,
allowance is made for "fair use" for purposes such as criticism,
comment, news reporting, teaching, scholarship, and research. Fair use
is a use permitted by copyright statute that might otherwise be
infringing. Non-profit, educational or personal use tips the balance in
favor of fair use.
La renuncia(rectificación) de Derechos de autor Bajo la Sección 107 del
Acto 1976 de Derechos de autor, la concesión es hecha para " el empleo
justo " para objetivos como la crítica, el comentario, el reportaje de
noticias, la enseñanza, la beca, y la investigación. El empleo justo es
un empleo permitido según el estatuto de derechos de autor que de otra
manera podría infringir. Puntas(consejos) de empleo no lucrativas,
educativas o personales el equilibrio(saldo) a favor de empleo justo.
Copyright Disclaimer Under Section 107 of the Copyright Act 1976,
allowance is made for "fair use" for purposes such as criticism,
comment, news reporting, teaching, scholarship, and research. Fair use
is a use permitted by copyright statute that might otherwise be
infringing. Non-profit, educational or personal use tips the balance in
favor of fair use.
La renuncia(rectificación) de Derechos de autor Bajo la Sección 107 del
Acto 1976 de Derechos de autor, la concesión es hecha para " el empleo
justo " para objetivos como la crítica, el comentario, el reportaje de
noticias, la enseñanza, la beca, y la investigación. El empleo justo es
un empleo permitido según el estatuto de derechos de autor que de otra
manera podría infringir. Puntas(consejos) de empleo no lucrativas,
educativas o personales el equilibrio(saldo) a favor de empleo justo.
Copyright Disclaimer Under Section 107 of the Copyright Act 1976,
allowance is made for "fair use" for purposes such as criticism,
comment, news reporting, teaching, scholarship, and research. Fair use
is a use permitted by copyright statute that might otherwise be
infringing. Non-profit, educational or personal use tips the balance in
favor of fair use.
La renuncia(rectificación) de Derechos de autor Bajo la Sección 107 del
Acto 1976 de Derechos de autor, la concesión es hecha para " el empleo
justo " para objetivos como la crítica, el comentario, el reportaje de
noticias, la enseñanza, la beca, y la investigación. El empleo justo es
un empleo permitido según el estatuto de derechos de autor que de otra
manera podría infringir. Puntas(consejos) de empleo no lucrativas,
educativas o personales el equilibrio(saldo) a favor de empleo justo.
Copyright Disclaimer Under Section 107 of the Copyright Act 1976,
allowance is made for "fair use" for purposes such as criticism,
comment, news reporting, teaching, scholarship, and research. Fair use
is a use permitted by copyright statute that might otherwise be
infringing. Non-profit, educational or personal use tips the balance in
favor of fair use.
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